DevOps for the Sinclair Spectrum! A series of articles exploring a modern development environment for the classic 8-bit 1980s home computer
Haiku Package Management: A tour of the unique package management capabilities of the alternative Haiku Operating System
Amiga Systems Programming in 2023: A look at developing, packaging and distributing software for AmigaOS and derivatives
If you ever get a chance to look through the classic Amiga OS source-code still floating around some murky corners of the internet, it is a thing of beauty and astonishing capabilities. It’s an inspirational piece of computing history with unmatched capabilities for the time. Remember, this was all on a computer released in the 1980s with 512Kb memory, a 7Mhz 68000 16-bit CPU, and a single floppy drive with 880Kb storage. On these limited specs, AmigaOS provided a pre-empt...
I’ve long since been a die-hard BeOS fan and have been running the open-source recreation Haiku for many years. I think it’s interesting to explore the “alternative OS” world and consider some great ideas that for whatever reason never caught on elsewhere. The way Haiku handles package management and its alternative approach to an “immutable system” is one of those ideas I find really cool.
Earlier this year, I finally discovered as an adult that I am “on the spectrum” with what used to be called Asperger’s Syndrome. The diagnosis helped make sense of a lot things and has given me a greater insight into my “way of being in the world”. Whilst there are times I struggle with things that neuro-typical people usually find easy, or I find some situations draining, the condition has also brought me many positives which often get overlooked when talking about Autis...
In Part 3 I covered the backend server processes and protocols, CI/CD pipelines and unit tests I used to build the TNFS site. In this (much shorter) part, I’d like to take a step back from the hardcore geekery, and wrap up with my thoughts on the whole thing.
In Part 2 I discussed the server environment, as well as how I built and launched the first prototype version of the site. I hit some speedbumps along the way and quickly reached the limits of what I could do with a pure client-only 1980s BASIC codebase. In this part, I’ll look at how I moved to a backend API system and how all this is deployed and tested.